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          South Korea's gaming addiction 韩国青少年沉迷网络游戏




          South Korea's gaming addiction 韩国青少年沉迷网络游戏


          有关 “dependence 依赖” 的词汇


          How much is the South Korean gaming industry worth?


          In South Korea many kids don't want to be sports stars, they want to be professional gamers. They practise for hours in rooms known as PC Bangs. The competition is so tough, there's no time to stop for dinner.

          在韩国,很多孩子并不想当体育明星,而是想成为职业游戏玩家。他们在被称作 “网吧” 的隔间里一连数小时练习玩游戏。竞赛激烈,没有时间停下来吃晚饭。

          In this arena, you're a fighter, a hero, a winner. But it's having a real impact on this new gaming generation.?


          These teenagers are just a few of the hundreds who've had to undergo a digital detox treatment. Their passion was becoming an addiction.


          Male, former gaming addict
          I tried quitting by myself, but my friends kept seducing me back to the PC Bang.?

          男 曾沉迷游戏的玩家

          They're taught to care for others and taken to a retirement home where they even put on a show. The aim is to help them interact in the real world: develop a human connection before their symptoms become much worse.


          But one head teacher believes the answer is not to limit gaming, but to encourage it.


          Bang Seung-Ho, Ahyeon Polytechnic School
          Everyone looks at this as a gaming problem. But if you look beyond that, all the kids have talent. And if you just hone that and make them concentrate on it, I think the kids show signs of genius.

          方承豪 阿岘理工中学

          The South Korean paradox is that its gaming industry is one of the biggest in the world worth over five billion dollars and it’s growing fast. But this country's also having to invest billions to ensure it doesn't lose a generation along the way.



          digital detox 数字排毒(一段时间内不使用电子设备)

          addiction 上瘾

          seducing 引诱、诱惑

          symptoms (疾。┲⒆


          Tennis for Two is widely considered to be the oldest video game. It was created in 1958 by American physicist William Higinbotham and looked much like the later and more well-known game Pong.



          The South Korean gaming industry is worth over five billion dollars.



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